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Merging static mesh components ? / Need help with instanced static meshes - Asset Creation - Epic Developer Community Forums
![I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set](https://preview.redd.it/i-have-an-array-with-static-meshes-in-a-blueprint-that-i-v0-338vmfd8kqja1.png?width=640&crop=smart&auto=webp&s=5e81cc0651ef0acfb1d8200db2c0b821081cf1e6)
I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set
![Using the Proxy Geometry Tool in Blueprints and Python in Unreal Engine | Unreal Engine 5.3 Documentation Using the Proxy Geometry Tool in Blueprints and Python in Unreal Engine | Unreal Engine 5.3 Documentation](https://docs.unrealengine.com/5.3/Images/working-with-content/static-meshes/proxy-geometry-tool/using-the-proxy-geometry-tool-in-blueprints-and-python/proxygeom-script-makemeshsettings.jpg)
Using the Proxy Geometry Tool in Blueprints and Python in Unreal Engine | Unreal Engine 5.3 Documentation
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